Weapons are a class of items that the character can equip to deal physical damage. They are classified into bludgeoning weapons, bows, cleaving weapons, piercing weapons, swords and thrown weapons. The character can equip any weapons, but using them effectively requires appropriate and sufficient skills. Using a weapon the character is not sufficiently skilled in incurs an Unskilled Weapon Penalty of -25% to hit and -25% damage.

Weapons are made from different types of wood or metal, and can possess magickal modifications. A weapon's damage ouput is determined by its material as well as the character's attributes corresponding skill level. Weapons can be found in chests around the game world, looted from certain fallen enemies, or bought from blacksmiths.

Normal[edit | edit source]

Arrows[edit | edit source]

Name Image Base Damage Value
Arrow Arrow.jpg 1 1
Flight Arrow Flight Arrow.jpg 1 2
Steel Arrow Steel Arrow.jpg 2 4
Mithril Arrow Mithril Arrow.jpg 3 7
Diamond-headed Arrow Diamond arrow.jpg 4 10

Wooden Weapons[edit | edit source]

Bludgeoning Weapons
Name Image Base Damage Base Weight Base Value
Cudgel Birch Cudgel.jpg 1 2.5 2
Quarterstaff Birch Quarterstaff.jpg 1 2.0 2
Bows
Name Image Base Damage Base Weight Base Value
Short Bow Pine Short Bow.jpg 1 2.0 15
Long Bow Pine Long Bow.jpg 2 4.0 40
Composite Bow Maple Composite Bow.jpg 3
Recurved Bow Petrified Recurved Bow.jpg 4
Great Bow Maple Great Bow.jpg 5
Materials
Name Bonus Damage Weight Multiplier Value Multiplier
Pine 0 1.0 1.0
Birch 1 1.1 2.0
Oak 2
Maple 2
Walnut 3
Burley Oak 3
Hickory 4
Mahogany 4
Petrified 5
Divine Timber 6

Metal Weapons[edit | edit source]

Bludgeoning Weapons
Name Image Base Damage Base Weight Base Value
Hammer Iron Hammer (Book II).jpg 2 5.0 35
Mace Steel Mace (Book II).jpg 2 4.0 38
Spiked Mace Iron Spiked Mace.jpg 3 5.0 60
War Hammer Tempered Steel War Hammer.jpg 4 6.0 150
War Maul WM.jpg 5 10.0
Cleaving Weapons
Name Image Base Damage Base Weight Base Value
Machete Copper Machete.jpg 2 2.0 5
Hand Axe Hand Axe.jpg 3 2.0 20
Battle Axe Iron Battle Axe.jpg 4 4.0 50
Double Battle Axe Steel Double Battle Axe.jpg 4 6.0 130
Great Axe Steel Great Axe.jpg 5 8.0 300
Grand Axe Grand Axe.jpg 6 8.0
Piercing Weapons
Name Image Base Damage Base Weight Base Value
Knife Copper Knife.jpg 1 0.7 4
Dagger Copper Dagger.jpg 1 0.5 6
Stiletto Iron Stiletto (Book II).jpg 2 1.0 22
Short Spear Tempered Steel Short Spear.jpg 3 2.5 60
War Spear Tempered Steel War Spear.jpg 4
Swords
Name Image Base Damage Base Weight Base Value
Short Sword Copper Short Sword.jpg 2 3.0 12
Long Sword Copper Long Sword.jpg 3 5.0 40
Two-Handed Sword Tempered Steel Two-Handed Sword.jpg 4 10.0 185
Great Sword Tempered Steel Great Sword.jpg 5
Thrown Weapons
Name Image Base Damage Base Weight Base Value
Jagged Stone Jagged Stone (Book II).jpg 4 0.3 2
Dart Copper Dart.jpg 3 0.2 2
Throwing Knife Iron Throwing Knife (Book II).jpg 4 0.5 3
Throwing Axe Throwing Axe.jpg 6 1.5 10
Javelin Javelin.jpg 8 2.0 12
Harpoon Harpoon.jpg 12 6.0
Materials
Name Bonus Damage Weight Multiplier Value Multiplier
Copper 0 1.0 1.0
Bronze 1 1.1 1.5
Iron 1 1.2 2.0
Steel 2 1.3 3.0
Tempered Steel 2 1.4 4.0
Dwarven Steel 3 1.5 5.0
Tungsten 3 1.6 6.0
Mithril 4 1.5 7.0
Adamantium 4 1.6
Divine Ore 5 1.7

Special[edit | edit source]

Throughout Eschalon Book II, you'll find items of extraordinary power or with unusual abilities to help you with your quest. Generally they weigh 4 or 5 times less than their ordinary counterparts and have far greater durability.

Here is a list of known Unique Items and the range of modifications they may possess, value is given for the item at perfect condition.

Name Type Image Base Damage Weight Value Effects Location
Wraithbiter Piercing Weapons Wraithbiter.jpg 6 1 5,000 +6 Damage Westwillow
Warmoth Bows Warmoth.jpg 5 3 3,000 +3 Bows, +1 Poison Damage Wolfenwood (Quest Reward - In the Belly of a Beetle)
Doom Star (15) Thrown Weapons Doom Star.jpg 15 0.2 50 +5 Fire Damage Central Farrock Range (behind fallen rock - use powder kegs to reach)
Emberdark Swords Emberdark.jpg 8 4 5,000 +1 Damage, +4 Swords Lorewich, Level 3
Hexedge Cleaving Weapons Hexedge.jpg 8 5 5,000 +2 Damage Port Kuudad (Quest Reward - Exterminator)
Splitsunder Bludgeoning Weapons Splitsunder.jpg 7 5 3,500 +2 Damage, +2 Strength, +2 Bludgeoning Weapons Hammerlorne Mines, Level 2
Bael's Delight Piercing Weapons Bael's Delight.jpg 9 1 5,000 +4 Piercing Weapons, +3 Magick Damage Halls of Abigor
Gloomwrought Cleaving Weapons Gloomwrought.jpg 6 4 5,000 +2 Strength, +2 Dexterity, +2 Damage Southern Thunderson Grazelands (dropped by Captain Rukka)
Hellrime Swords Hellrime.jpg 7 4 5,000 +4 Damage Talushorn Level 3
Soulpiercer Arrows Soulpiercer.jpg 3 0.1 15 +3 ToHit, +3 Damage Yoma River Valley (1), Thieves' Arcadia (16)
Jewel-encrusted Ornamental Sword Swords Sword.jpg 2 6.0 600 none Yoma River Valley (Quest Item - Repossession)

Enhancements[edit | edit source]

Name Effect(s) Value Multiplier
Keen +1 ToHit
Daemonic +2 Fire Damage
Poisoned +2 Poison
Dreadful +2 ToHit, +1 Damage
Hexed +3 Magick Damage
Deathly +3 Freeze Damage
Fiendish +2 ToHit, +2 Damage
Frostbit +4 Freeze Damage
Hellwrought +4 Fire Damage
Fearsome +2 ToHit, +3 Damage
Items
Amulets • Armor (Book IBook IIBook III) • BooksConsumablesKeysMiscellaneous itemsPotionsReagentsRingsShields • Weapons (Book IBook IIBook III)
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