Skullduggery is a skill that allows the character to disarm detected traps more effectively.
Mechanic[]
Traps are dangerous mechanism that can be set to floor tiles, doors or chests and are sprung upon contact (by stepping on floor tiles, opening or attacking doors and chests). All traps have a trap level, ranging from 1 to 9.
Trap level | Name | Effect | EXP given when disarmed |
---|---|---|---|
1 | Steam Bath | Damage | 25 |
2 | The Hobbler | Damage | 50 |
3 | Barbed Darts | Damage | 75 |
4 | Bixby's Noxious Cloud | Save vs. Toxin or be poisoned | 100 |
5 | Festering Stew | Save vs. Disease or be diseased | 125 |
6 | Thieves' Surprise | Damage | 150 |
7 | Wicked Sunrise | Damage | 175 |
8 | Yara's Vengeance | Damage | 200 |
9 | Dragonbite | Damage | 225 |
Traps are not visible until sprung unless detected with the Spot Hidden skill, after which the character can attempt to disarm them. The chance of successfully disarming a trap can be calculated with the following formula:
(Skullduggery skill level * 3) + (Concentration ability score / 3) + 60 - (Trap Level * 10)
A failed attempt at disarming a trap will immediately spring the trap. Unlike picking locks, the character can attempt to disarm traps without having learned the Skullduggery skill.
Skill books[]
- It's a Trap! (Book I)
- Traps and Tribulations (Book II and Book III)
Trainers[]
There are no trainers for Skullduggery in any games.