Pick Locks is a skill that allows the character to open locks without the appropriate key.
Many doors and chests are locked which can be unlocked by bashing or lock-picking. Bashing them with bare hands may cause damage. Lock-picking requires the skill Pick Locks and at least one Lock Pick. All locks have a lock level, ranging from 1 to 10.
|Lock level||Description||EXP given when picked|
|1||A rusted, damaged lock||25|
|2||A flimsy, loose lock||50|
|3||A lock of moderate quality||75|
|4||A somewhat good brass lock||100|
|5||A good iron lock||125|
|6||A very good steel lock||150|
|7||An excellent Dwarven-steel lock||175|
|8||A superior Dwarvish-steel lock||200|
|9||A masterful adamantium lock||225|
|10||A wondrous lock of unknown design||250|
The chances of successfully picking a lock can be calculated with the following formula:
(Pick Locks skill level * 3) + (Dexterity ability score / 3) + 50 - (Lock Level * 10)
Thieves and Burglars - characters with the Rogue class and Agnostic axiom - are automatically given the Pick Locks skill during Character Creation.
- Keyholes and Tumblers (Book I, Book II and Book III)