- Grants the skill Bludgeoning Weapons if the player character has not learned it.
- Grants 2 points in the skill Bludgeoning Weapons if the player character has learned it.
The worshipers of Luna tell a tale of when she had an argument with her brother Solaris over the creation of man. Frustrated. she promptly ended the argument by knocking him out with a fallen tree branch, bringing about the first ever period of nightfall. What they fail to tell you about that divine fable is that it was also the creation of the first and ultimate weapon - the club.
You cannot get any simpler than a bludgeoning weapon: just pick up the nearest blunt object and slam your opponent, preferably in the head where it will cause the most damage. If the head is well protected, then aim for a limb. Breaking an arm or leg will help slow your enemy so that you might finish the job - or get away, if outnumbered. As an added bonus, you will get the satisfaction of hearing the sounds of crunching bone. provided the screams don't drown them out.
Some believe that a weapon such as a club or hammer is barbaric and far too primitive to be used effectively in combat, and that it is easily countered by heavy armors. It is a baseless argument: morning stars, maces. and picks can easily breach or cave plate armor with a true strike. And while quality chain mail may deny a blades bite, it does nothing to stop the thunderous force of a hammer. After all, an internal injury is far more difficult to heal with a potion than a mere slice or stab wound.
In the end, bludgeoning weapons are about getting the job done. If you want to flourish your weapon around on the battlefield and make yourself look like a fool, go somewhere else. But if you would like to quickly and effectively crush your enemies, then by all means, grab a mace and bring on the pain.