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Combat skills are a group of skills that govern the character's ability to deal physical damage, either unarmed or using a weapon. These include Unarmed Combat, Bludgeoning Weapons, Bows, Cleaving Weapons, Piercing Weapons (Short-Bladed Weapons in Book I), Swords and Thrown Weapons.

MechanicEdit

Striking unarmed or with a weapon without having learned the corresponding skill incurs a penalty to ToHit, whereas learning and leveling up in a skill provides bonuses to ToHit and Damage while using the associated weapon. ToHit increases at every odd skill level, and damage increases at every even skill level.

During Character Creation, many characters are automatically given one of the combat skills (except Thrown Weapons and Unarmed Combat) without having to spend any skill points based on their axiom and class.

Skill Book I Book II and Book III
Bludgeoning Weapons None Agnostic Fighter
Bows All Rangers Virtuous Rogue, Agnostic Ranger
Cleaving Weapons None Atheistic Healer, Nefarious Fighter, Nefarious Ranger
Piercing Weapons (Short-Bladed Weapons) None Nefarious Rogue, Nefarious Healer
Swords All Fighters Atheistic Fighter, Virtous Fighter

FeatsEdit

In Book II and Book III, feats are special abilities that are unlocked by reaching level 10 of a combat skill and can be used in place of a normal attack. Initially, after being used feats only become available again after 90 turns. With each additional level of the skill, this cool down period decreases by 3 turns to a minimum of 5 turns at skill level 32.

Skill Feat name Description
Unarmed Combat Fury Strike This attack automatically hits, and deals 4x normal damage(?)
Bludgeoning Weapons Devastating Blow This attack automatically hits, and permanently reduces the target's armor by 50%.
Bows Intense Focus This attack automatically hits, and does x3 normal base (bow + arrow) damage.
Cleaving Weapons Great Cleave Attack up to three targets, all of which must be next to you and next to each other. The first attack hits automatically
Piercing Weapons Double Strike Make two attacks this round, each of which hits automatically.
Swords Riposte This attack automatically hits, and you automatically parry all attacks against you next round. You deal your sword's base damage to each target that you parry.
Thrown Weapons Overwhelming Volley You throw one weapon per target on the screen, limited by the number of weapons you have. One attack automatically hits. Targeting is not evenly distributed - you can hit the same target more than once.

Skill booksEdit

Book I
Book II and Book III

TrainersEdit

Book I
  • Aaron (Bows, Thrown Weapons)
  • Sonya (Bludgeoning Weapons, Cleaving Weapons, Swords)
Book II
  • Hunter (Bows, Thrown Weapons)
  • Sonya (Bludgeoning Weapons, Cleaving Weapons, Swords)
Book III
  • Alywin (Bows)
  • Shrok (Bludgeoning Weapons, Cleaving Weapons, Swords)
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