Books are a class of items that the character can read to gain various benefits.

Skill books Edit

Reading a skill book will grant the character its associated skill if they have not learned it, or raise the skill by two levels if they already have it.

Book I Edit

In Book I, all skill books weigh 2.0 and have a value of 50.

Title Image Skill
The Art of Brewing Book Green (Book I) Alchemy
Bones to Splinters Book Red (Book I) Bludgeoning Weapons
The Greatest Ranger Book Green (Book I) Bows
Mapping Your World Book Green (Book I) Cartography
The Lumberjack Book Blue (Book I) Cleaving Weapons
Magicka Divine Book Green (Book I) Divination
Heavy Armor Field Guide Book Green (Book I) Heavy Armor
Embrace the Night Book Blue (Book I) Hide in Shadows
Light Armor Field Guide Book Red (Book I) Light Armor
Buying and Selling Book Purple (Book I) Mercantile
Keyholes and Tumblers Book Red (Book I) Pick Locks
Hidden Dangers and Treasures Book Blue (Book I) Spot Hidden
It's a Trap! Book Blue (Book I) Skullduggery
The Legendary Swordsman Book Green (Book I) Swords

Book II and Book III Edit

Title Image Weight Value Skill
Alchemy on the Go: A Field Guide Book (yellow) 2.0 75 Alchemy
Crush - Smash - Destroy Book (yellow) 2.0 50 Bludgeoning Weapons
A Master's Guide to the Bow Book (red) 2.0 100 Bows
Through the Lost Realms or The Fabulous Adventures of Captain Hale Book (blue) 2.0 50 Cartography
An Axe to Grind Book (blue) 2.0 75 Cleaving Weapons
Magicka Divine 2.0 75 Divination
The Fly's Defense Book (red) 2.0 50 Dodge
Elements of Magick 2.0 75 Elemental
Tales of Extreme Survival Book (red) 2.0 45 Foraging
The Soldier's Guide to Heavy Armor Book (red) 2.0 75 Heavy Armor
In Plain Sight Book (yellow) 2.0 50 Hide in Shadows
The Scout's Guide to Defensive Attire Book (red) 2.0 50 Light Armor
Elementary Book (red) 2.0 50 Lore
Encyclopedia of Health & Practices Book (blue) 8.0 50 Medicine
The War of Mercantilism Book (blue) 2.0 50 Mercantile
The Adventures of Brambit the Thief Book (yellow) 2.0 75 Move Silently
Keyholes and Tumblers Book (yellow) 2.0 75 Pick Locks
A Wraith in the Night Book (yellow) 2.0 50 Piercing Weapons
Shields Up! Book (blue) 2.0 75 Shields
Traps and Tribulations Book (blue) 2.0 50 Skullduggery
Ocular Codex Book (yellow) 2.0 50 Spot Hidden
The Legendary Swordsman 2.0 125 Swords
A Bar Brawler's Guide Book (yellow) 2.0 80 Unarmed Combat

Recipe books Edit

Other booksEdit

These books provides lore surrounding the game world, and serve no gameplay function.

Title Image Weight Value Description
Poems for Children 0.1 2
The Orakur is Watching! Book (red) 0.2 2 A collection of scary stories for children
The Holy Book of Rai Book (yellow) 0.5 5 The story of Eschalon's creation
Zulben's Guide to Light Armour Materials Book (yellow) 0.3 15 A list of materials used to craft Light Armor
The Complete Book of Metallurgy 0.3 15 A list of materials used to craft heavy armor and weapons

Special Edit

Title Image Weight Value Note
Orakur - Of Fact and Fiction Orakur 250 Grants 2,000 EXPs when brought to Saint Gilhelm in Port Kuudad
Amulets • Armor (Book IBook IIBook III) • BooksConsumablesKeysMiscellaneous itemsPotionsReagentsRingsShields • Weapons (Book IBook IIBook III)
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