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Strength

  • Weight carried increased by 4 pounds per point of Strength
  • Maximum damage increased for unarmed, swords, bludgeoning, cleaving, and throwing attacks by 1 point of damage per 5 points of Strength
  • HP at character creation increased by 1 HP per point of Strength*
  • HP gained on level up increased by 1 HP per 10 points of Strength*
    * bonus is not retroactive: it applies only to HP increases for the current level and future levels
  • Toxin resistance increased by about 1% per point
  • Spell casting in combat - The stronger you are, the more weight you can hold in your hands (weapon + gloves + shield/lantern) and still cast spells. Every 3 points of Strength allows you to carry 1 pound and still cast in combat. This limit applies only when enemies are near.
Strength Damage Bonus Level Up HP Bonus Combat Casting Weight
8 +1 - 2
9 +1 - 3
10 +2 +1 3
12 +2 +1 4
15 +3 +1 5
18 +3 +1 6
20 +4 +2 6
21 +4 +2 7
24 +4 +2 8
25 +5 +2 8
27 +5 +2 9
30 +6 +3 10
33 +6 +3 11
35 +7 +3 11
36 +7 +3 12
39 +7 +3 13
40 +8 +4 13

Dexterity

  • Maximum damage increased for bow, piercing, and throwing attacks by 1 point of damage per 5 points of Dexterity
  • To Hit increased by 1 point per 5 points of Dexterity
  • Armor increased by 1 point per 5 points of Dexterity
  • Lock Picking in combination with the Pick Locks skill
  • Moving Silently in combination with the Move Silently skill
Dexterity Damage Bonus To Hit Bonus Armor Bonus Lock Pick Bonus
8 +1 +1 +1 +2%
9 +1 +1 +1 +3%
10 +2 +2 +2 +3%
12 +2 +2 +2 +4%
15 +3 +3 +3 +5%
18 +3 +3 +3 +6%
20 +4 +4 +4 +6%
21 +4 +4 +4 +7%
24 +4 +4 +4 +8%
25 +5 +5 +5 +8%
27 +5 +5 +5 +9%
30 +6 +6 +6 +10%
33 +6 +6 +6 +11%
35 +7 +7 +7 +11%
36 +7 +7 +7 +12%
39 +7 +7 +7 +13%
40 +8 +8 +8 +13%

Endurance

  • HP at character creation increased by 2 HP per point of Endurance
  • HP gained on level up increased by 1 HP per 5 points of Endurance*
    * bonus is not retroactive: it applies only to HP increases for the current level and future levels
  • HP recovery rate in combination with the Medicine skill
  • All resistance increased by about 1% per point of Endurance

Speed

  • Maximum damage increased for unarmed, swords, bludgeoning, cleaving, and piercing attacks by 1 point of damage per 5 points of Speed
  • Armor increased by 1 point per 5 points of Speed

Intelligence

  • MP at character creation for non-Healer class characters increased by 1 MP per point of Intelligence
  • MP gained on level up for non-Magic User class characters (bug? manual says it should be for "for Magick Users") increased by 1 MP per 10 points of Intelligence*
    * bonus is not retroactive: it applies only to MP increases for the current level and future levels
  • Ability to Learn Elemental spells - see the table below for details. 42 Intelligence is required to learn all Elemental spells. Temporary Intelligence bonuses (from items) do allow you to learn more/stronger spells.
  • Elemental resistance increased by about 1% per point of Intelligence
Intelligence Max Number of Spells Known Highest Tier Spells Known
8 - -
15 7 1
17 8 1
19 9 1
20 9 2
21 10 2
23 11 2
25 12 3
27 13 3
29 14 3
31 15 3
33 16 3
35 17 3

Wisdom

  • MP at character creation for Healer class characters increased by 1 MP per point of Wisdom
  • MP gained on level up for Magic User class characters (bug? manual says it should be "for Healers") increased by 1 MP per 10 points of Wisdom*
    * bonus is not retroactive: it applies only to MP increases for the current level and future levels
  • Ability to Learn Divination spells - see the table below for details. 42 Wisdom is required to learn all Divination spells. Temporary Wisdom bonuses (from items) do allow you to learn more/stronger spells.
  • Disease resistance increased by about 1% per point of Wisdom
Wisdom Max Number of Spells Known Highest Tier Spells Known
8 - -
15 7 1
17 8 1
19 9 1
20 9 2
21 10 2
23 11 2
25 12 3
27 13 3
29 14 3
31 15 3
33 16 3
35 17 3

Perception

  • MP at character creation increased by 2 MP per point of Perception*
  • MP gained on level up increased by 1 MP per 5 points of Perception*
    * bonus is not retroactive: it applies only to MP increases for the current level and future levels
  • MP recovery rate in combination with the Meditation skill
  • Magic resistance increased by about 1% per point of Perception
  • Finding hidden objects in combination with the Spot Hidden skill

Concentration

  • Weight carried increased by 2 pounds per point of Concentration
  • Maximum damage increased for bow attacks by 1 point of damage per 5 points of Concentration
  • To Hit increased by 1 point per 5 points of Concentration
  • Disarm traps in combination with the Skullduggery skill
  • Melee spell failure rate reduced (?)
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