Weight carried increased by 4 pounds per point of Strength
Maximum damage increased for unarmed, swords, bludgeoning, cleaving, and throwing attacks by 1 point of damage per 5 points of Strength
HP at character creation increased by 1 HP per point of Strength*
HP gained on level up increased by 1 HP per 10 points of Strength* * bonus is not retroactive: it applies only to HP increases for the current level and future levels
Toxin resistance increased by about 1% per point
Spell casting in combat - The stronger you are, the more weight you can hold in your hands (weapon + gloves + shield/lantern) and still cast spells. Every 3 points of Strength allows you to carry 1 pound and still cast in combat. This limit applies only when enemies are near.
Strength
Damage Bonus
Level Up HP Bonus
Combat Casting Weight
8
+1
-
2
9
+1
-
3
10
+2
+1
3
12
+2
+1
4
15
+3
+1
5
18
+3
+1
6
20
+4
+2
6
21
+4
+2
7
24
+4
+2
8
25
+5
+2
8
27
+5
+2
9
30
+6
+3
10
33
+6
+3
11
35
+7
+3
11
36
+7
+3
12
39
+7
+3
13
40
+8
+4
13
Dexterity
Maximum damage increased for bow, piercing, and throwing attacks by 1 point of damage per 5 points of Dexterity
To Hit increased by 1 point per 5 points of Dexterity
Armor increased by 1 point per 5 points of Dexterity
Lock Picking in combination with the Pick Locks skill
Moving Silently in combination with the Move Silently skill
Dexterity
Damage Bonus
To Hit Bonus
Armor Bonus
Lock Pick Bonus
8
+1
+1
+1
+2%
9
+1
+1
+1
+3%
10
+2
+2
+2
+3%
12
+2
+2
+2
+4%
15
+3
+3
+3
+5%
18
+3
+3
+3
+6%
20
+4
+4
+4
+6%
21
+4
+4
+4
+7%
24
+4
+4
+4
+8%
25
+5
+5
+5
+8%
27
+5
+5
+5
+9%
30
+6
+6
+6
+10%
33
+6
+6
+6
+11%
35
+7
+7
+7
+11%
36
+7
+7
+7
+12%
39
+7
+7
+7
+13%
40
+8
+8
+8
+13%
Endurance
HP at character creation increased by 2 HP per point of Endurance
HP gained on level up increased by 1 HP per 5 points of Endurance* * bonus is not retroactive: it applies only to HP increases for the current level and future levels
HP recovery rate in combination with the Medicine skill
All resistance increased by about 1% per point of Endurance
Speed
Maximum damage increased for unarmed, swords, bludgeoning, cleaving, and piercing attacks by 1 point of damage per 5 points of Speed
Armor increased by 1 point per 5 points of Speed
Intelligence
MP at character creation for non-Healer class characters increased by 1 MP per point of Intelligence
MP gained on level up for non-Magic User class characters (bug? manual says it should be for "for Magick Users") increased by 1 MP per 10 points of Intelligence* * bonus is not retroactive: it applies only to MP increases for the current level and future levels
Ability to Learn Elemental spells - see the table below for details. 42 Intelligence is required to learn all Elemental spells. Temporary Intelligence bonuses (from items) do allow you to learn more/stronger spells.
Elemental resistance increased by about 1% per point of Intelligence
Intelligence
Max Number of Spells Known
Highest Tier Spells Known
8
-
-
15
7
1
17
8
1
19
9
1
20
9
2
21
10
2
23
11
2
25
12
3
27
13
3
29
14
3
31
15
3
33
16
3
35
17
3
Wisdom
MP at character creation for Healer class characters increased by 1 MP per point of Wisdom
MP gained on level up for Magic User class characters (bug? manual says it should be "for Healers") increased by 1 MP per 10 points of Wisdom* * bonus is not retroactive: it applies only to MP increases for the current level and future levels
Ability to Learn Divination spells - see the table below for details. 42 Wisdom is required to learn all Divination spells. Temporary Wisdom bonuses (from items) do allow you to learn more/stronger spells.
Disease resistance increased by about 1% per point of Wisdom
Wisdom
Max Number of Spells Known
Highest Tier Spells Known
8
-
-
15
7
1
17
8
1
19
9
1
20
9
2
21
10
2
23
11
2
25
12
3
27
13
3
29
14
3
31
15
3
33
16
3
35
17
3
Perception
MP at character creation increased by 2 MP per point of Perception*
MP gained on level up increased by 1 MP per 5 points of Perception* * bonus is not retroactive: it applies only to MP increases for the current level and future levels
MP recovery rate in combination with the Meditation skill
Magic resistance increased by about 1% per point of Perception
Finding hidden objects in combination with the Spot Hidden skill
Concentration
Weight carried increased by 2 pounds per point of Concentration
Maximum damage increased for bow attacks by 1 point of damage per 5 points of Concentration
To Hit increased by 1 point per 5 points of Concentration
Disarm traps in combination with the Skullduggery skill