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! Wisdom !! Max Number of Spells Known !! Highest Tier Spells Known |
! Wisdom !! Max Number of Spells Known !! Highest Tier Spells Known |
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Revision as of 14:16, 4 February 2011
Strength
- Weight carried increased by 4 pounds per point of Strength
- Maximum damage increased for unarmed, swords, bludgeoning, cleaving, and throwing attacks by 1 point of damage per 5 points of Strength
- HP at character creation increased by 1 HP per point of Strength*
- HP gained on level up increased by 1 HP per 10 points of Strength*
* bonus is not retroactive: it applies only to HP increases for the current level and future levels - Toxin resistance increased by about 1% per point
- Spell casting in combat - The stronger you are, the more weight you can hold in your hands (weapon + gloves + shield/lantern) and still cast spells. Every 3 points of Strength allows you to carry 1 pound and still cast in combat. This limit applies only when enemies are near.
Strength | Damage Bonus | Level Up HP Bonus | Combat Casting Weight |
---|---|---|---|
8 | +1 | - | 2 |
9 | +1 | - | 3 |
10 | +2 | +1 | 3 |
12 | +2 | +1 | 4 |
15 | +3 | +1 | 5 |
18 | +3 | +1 | 6 |
20 | +4 | +2 | 6 |
21 | +4 | +2 | 7 |
24 | +4 | +2 | 8 |
25 | +5 | +2 | 8 |
27 | +5 | +2 | 9 |
30 | +6 | +3 | 10 |
33 | +6 | +3 | 11 |
35 | +7 | +3 | 11 |
36 | +7 | +3 | 12 |
39 | +7 | +3 | 13 |
40 | +8 | +4 | 13 |
Dexterity
- Maximum damage increased for bow, piercing, and throwing attacks by 1 point of damage per 5 points of Dexterity
- To Hit increased by 1 point per 5 points of Dexterity
- Armor increased by 1 point per 5 points of Dexterity
- Lock Picking in combination with the Pick Locks skill
- Moving Silently in combination with the Move Silently skill
Dexterity | Damage Bonus | To Hit Bonus | Armor Bonus | Lock Pick Bonus |
---|---|---|---|---|
8 | +1 | +1 | +1 | +2% |
9 | +1 | +1 | +1 | +3% |
10 | +2 | +2 | +2 | +3% |
12 | +2 | +2 | +2 | +4% |
15 | +3 | +3 | +3 | +5% |
18 | +3 | +3 | +3 | +6% |
20 | +4 | +4 | +4 | +6% |
21 | +4 | +4 | +4 | +7% |
24 | +4 | +4 | +4 | +8% |
25 | +5 | +5 | +5 | +8% |
27 | +5 | +5 | +5 | +9% |
30 | +6 | +6 | +6 | +10% |
33 | +6 | +6 | +6 | +11% |
35 | +7 | +7 | +7 | +11% |
36 | +7 | +7 | +7 | +12% |
39 | +7 | +7 | +7 | +13% |
40 | +8 | +8 | +8 | +13% |
Endurance
- HP at character creation increased by 2 HP per point of Endurance*
- HP gained on level up increased by 1 HP per 5 points of Strength*
* bonus is not retroactive: it applies only to HP increases for the current level and future levels - HP recovery rate in combination with the Medicine skill
- All resistance increased by about 1% per point of Endurance
Speed
- Maximum damage increased for unarmed, swords, bludgeoning, cleaving, and piercing attacks by 1 point of damage per 5 points of Speed
- Armor increased by 1 point per 5 points of Speed
Intelligence
- MP at character creation for non-Healer class characters increased by 1 MP per point of Intelligence
- MP gained on level up for non-Magic User class characters (bug? manual says it should be for "for Magick Users") increased by 1 MP per 10 points of Intelligence*
* bonus is not retroactive: it applies only to MP increases for the current level and future levels - Ability to Learn Elemental spells - see the table below for details. 42 Intelligence is required to learn all Elemental spells. Temporary Intelligence bonuses (from items) do allow you to learn more/stronger spells.
- Elemental resistance increased by about 1% per point of Intelligence
Intelligence | Max Number of Spells Known | Highest Tier Spells Known |
---|---|---|
8 | - | - |
15 | 7 | 1 |
17 | 8 | 1 |
19 | 9 | 1 |
20 | 9 | 2 |
21 | 10 | 2 |
23 | 11 | 2 |
25 | 12 | 3 |
27 | 13 | 3 |
29 | 14 | 3 |
31 | 15 | 3 |
33 | 16 | 3 |
35 | 17 | 3 |
Wisdom
- MP at character creation for Healer class characters increased by 1 MP per point of Wisdom
- MP gained on level up for Magic User class characters (bug? manual says it should be "for Healers") increased by 1 MP per 10 points of Wisdom*
* bonus is not retroactive: it applies only to MP increases for the current level and future levels - Ability to Learn Divination spells - see the table below for details. 42 Wisdom is required to learn all Divination spells. Temporary Wisdom bonuses (from items) do allow you to learn more/stronger spells.
- Disease resistance increased by about 1% per point of Intelligence
Wisdom | Max Number of Spells Known | Highest Tier Spells Known |
---|---|---|
8 | - | - |
15 | 7 | 1 |
17 | 8 | 1 |
19 | 9 | 1 |
20 | 9 | 2 |
21 | 10 | 2 |
23 | 11 | 2 |
25 | 12 | 3 |
27 | 13 | 3 |
29 | 14 | 3 |
31 | 15 | 3 |
33 | 16 | 3 |
35 | 17 | 3 |
Perception
- MP at character creation increased by 2 MP per point of Perception*
- MP gained on level up increased by 1 MP per 5 points of Perception*
* bonus is not retroactive: it applies only to MP increases for the current level and future levels - MP recovery rate in combination with the Meditation skill
- Magic resistance increased by about 1% per point of Perception
- Finding hidden objects in combination with the Spot Hidden skill
Concentration
- Weight carried increased by 2 pounds per point of Concentration
- Maximum damage increased for bow attacks by 1 point of damage per 5 points of Concentration
- To Hit increased by 1 point per 5 points of Concentration
- Disarm traps in combination with the Skullduggery skill
- Melee spell failure rate reduced (?)