Quests (Book III)

Quests are tasks the player character can perform in Eschalon: Book III. They are often initiated by talking to specific NPCs or performing certain actions. Completing quests grant the player character rewards, which may include experience points, gold and items. Some NPCs begin to offer skill training to the player character after their quests are completed. The "main quests" refer to tasks the player character is compelled to complete as part of the game's main story. Others are considered "side quests" and have no impact on the main story's progress.

Main quests

 * A Crux in Hand
 * A Meeting with Lilith
 * The Blackened Bone Tavern
 * Baptism in Fire
 * A King's Head
 * Finding Another Way
 * The Secret of the Akadai
 * A Meeting with Karamiklan
 * Seeking Karamiklan's Wisdom

Rockhammer

 * A Deal with Logi
 * A Hammer for Seamus
 * A String of Pearls
 * Collecting on a Debt
 * Exterminator, at Your Service

Southern Boglands

 * The Recovery of Miss Bimbles

Oceania Lowlands

 * Goblins Afoot

Elderoak Forest

 * The Meaning of the Note
 * The Sealed Letter, Part 2

Moonrise

 * A Tough Nut to Crack
 * Cleaning up the Riff Raff
 * The Curious Case of Edgar
 * The Missing Magpie
 * The Sealed Letter, Part 1
 * The Teeth that Bite

Valley of the Wanderer

 * The Curse of Bittersting

Macross Point

 * A Hunting We Will Go